If an enemy looks low in HP, I’ll move in with a Flurry of Blows, spending a Ki point for an extra unarmed attack. Then, I’ll fly into the air and reexamine my situation. Therefore, I’ll use a Ki point for Step of the Wind after a spear attack, using my bonus action to Disengage. If an enemy turns its aggression on me, I’ll need to make a quick exit without triggering an attack of opportunity. Let’s take a look at my options as the combat continues. My focus will be to aid my party’s tank, hopping in and out with my spear. In my early levels, I’ll keep my engagement light. Now, my ground speed is 35 feet while I’m not wearing armor or holding a shield. My other key ability at level 2 is Unarmed Movement, which increases my movement speed by 10 feet. My jump distance is doubled for the turn. Step of the Wind: Take the Disengage or Dash action as a bonus action.Patient Defense: As a bonus action, take the Dodge action.Flurry of Blows: Gain an additional unarmed attack.I gain an amount of Ki points per day equal to my monk level and can spend them for special effects. Level 2 steps up my martial arts game with Ki points. Unarmed attacks cause 1d4 damage (raising as I level).I can make an unarmed attack as a bonus action after an attack.I can use my Dexterity modifier for unarmed attacks.This should be at least 16 if I build my monk correctly. Unarmored Defense adds my Dexterity and Wisdom modifiers together for my AC. Also, I can throw a spear up to 20 feet without disadvantage and 60 feet with disadvantage.Īlong with my spear combat, I’ll gain Unarmored Defense and Martial Arts at level 1. I think a spear would work well for this build-giving me 1d6 in one hand, with the versatile property to increase damage to 1d8. However, my martial arts skill enhances my damage output. With my basic monk build, I have proficiency in simple weapons. Basic monk features: Martial Arts, Ki, Unarmored Defense… Therefore, the monk’s Unarmored Movement and Unarmored Defense fit my flying needs while keeping me defended and maneuverable. If I want to fly, I can’t wear heavy or medium armor. In fact, I have 50 feet of flying speed, which is way faster than my walking speed-even with Unarmored Movement. Fortunately, the aarakocra gain a +2 Dexterity/+1 Wisdom ability score modifier, making them naturals for the monk class.Īarakocra come from the Elemental Plane of Air, which gives them Flight. The monk class benefits from races who carry inherent Dexterity and Wisdom, as my armor, damage and techniques rely heavily on these two ability scores. Aarakocra gain +2 Dexterity/+1 Wisdom and Flight. Let’s take a look at which monk build is best and how we can roleplay this wise and fierce bird character. Hopefully these hollow bones won’t snap as I create the ultimate martial arts aarakocra master. Therefore, it’s only natural to build a monk from this race, at least as far as the ability scores go. The bird-like aarakocra in Dungeons and Dragons 5e come with a +2 Dexterity/+1 Wisdom ability score modifier. Choose Way of the Four Elements for ranged Elemental Disciplines.Basic monk features: Martial Arts, Ki, Unarmored Defense….Aarakocra gain +2 Dexterity/+1 Wisdom and Flight.When building an aarakocra monk in DnD 5e, consider the following: