More guns brought in by Zeds during Beat the Streets. Added a few more colors to the Employer swatch in Arena. Some of the toggle gates in the Sleepwalker Labs wouldn’t give you access when up. This prevents beating it again on Madness difficulty, accessing loadouts, or getting your achievement. Final Story mission wasn’t recording your victory. MERC Zerkers, Mag Agents, and other enemies with an angry charge could get stuck in place and behave as if stunned despite standing idle. Footlockers and pegboard “lockers” didn’t default to having extra magazines for their weapon drops, but we decided they should. The destruction puzzles are also more obvious. Climb is a little less grindy in its more tedious parts, and has more guns. Improved mask applied to Crackpot in the Chasms bossfight. You couldn’t return to the room that took you there, but that’s been fixed. Hidden door to the Sewer in Flood Control was moved from the Fan Room to someplace else. Bossman wouldn’t let you hire folks into your empire if you skipped his dialog with the Quartermaster after rescuing the Pilot. Some adjustments to the Orders system to prevent characters following others off of cliffs. Safeguards added to prevent players from getting past the Flood Control giant fan and the Seeking Asylum glass barriers. Wonky physics on rope chains decorations. Safeties added to prevent Players from killing themselves if they haven’t already figured out that Turrets in Seeking Asylum are lethal. Was possible to create duplicate saves when creating a character. We’ve added safeguards that we hope will prevent this from occurring. It’s rare but possible for a character to get caught in an infinite falling loop while using very specific spawn points. We’ve included a few safeguards to stop it, but until we can nail down what’s causing it, we can’t be sure it’s fixed. There is a soft lock at the fan in Flood Control that can sometimes happen. Because they don’t have a takedown prompt, it’s unfair to make their bodies invincible. Zed Brutes (G03LM Mk.Zed) have their armor removed. Swamp Zed spawning was broken in Haunting. Sheriff doesn’t teleport to his start position in his first confrontation. Converting a piece of text from upper to lower case would fail 100% of the time for these players specifically, but no one else, and prevented them from completing the stage. (Maybe?) Turkish players were unable to advance past the Inner City stage.